
Five hundred and forty swords. One field. No retreat.
The Muster of 540
Illustrative, set by the organisers each night
One field.
Every week, on one battlefield.
Five hundred and forty souls.
540 players, clans balanced by the organisers.
Two hosts. Twelve kingdoms.
5 kingdoms for the Last Alliance, 7 for the Forces of Shadow.
Clans muster. The organisers balance the hosts.
9 clans of 30 a side · 230 infantry · 30 archers and skirmishers · 10 riders
One flag.
Pelennor Fields: the Alliance attacks from the north, the Shadow holds the south. Flag B is lit.
One life a round. One flag to hold.
9 minutes to break an army. With the flag held and uncontested.
Stage I of VI

Tabula: What lies on the table
Sixteen rubrics on one table, in folio order. Every leaf of the campaign is one click away.
- You are here
The Table: Home
The council of war: break a seal, see the whole campaign at a glance. - How a battle works
Orders for the Night: How a battle works
Two hosts, one flag and one life a round: the night from sign-up to the last charge. - Kingdoms
The Muster Roll: Kingdoms
Twelve kingdoms on two rails of banners, each with its regions, lords and colours. - Named lords
The Hall of Lords: Named lords
Every named lord of the event, sealed in wax, kingdom by kingdom. - Which kingdom are you?
The Herald's Question: Which kingdom are you?
Five questions, one answer: the kingdom and the role that suit you. - Battlefields
The Atlas: Battlefields
Every field surveyed from the game’s own terrain: heights, water, flags and spawns. - Classes and armoury
Order of Battle: Classes and armoury
Eleven roles, the same strength for every kingdom: only the steel changes. - Join
Raise Your Banner: Join
Lead a clan or fight alone: the Discord, the tickets and the chain of command. - Clan banner maker
The Banner Forge: Clan banner maker
Forge your clan’s banner from the realm’s own heraldry, and take it home as an image. - Install
The Quartermaster: Install
Everything you need on your machine, step by step, with the cures for every peril. - Next battle
The Hour Candle: Next battle
When the horn sounds, in Paris time and in yours. - News and patch notes
Dispatches: News and patch notes
News of the event and every release of the mod, told for the players, with what you had to do. - FAQ
The Council: FAQ
The questions every recruit asks, answered by the council. - Glossary
The Lexicon: Glossary
The words of the event, from Last Alliance to reserve list. - Roadmap
On the Horizon: Roadmap
What the team is preparing. A proposal, not a promise. - Credits
The End Credits: Credits
Who made the war, what it is built with, and a last scene after the roll.
The Muster Roll: Kingdoms
Twelve kingdoms hang on two racks. Pick a banner to open its kingdom.
Last Alliance5 kingdoms
Forces of Shadow7 kingdoms
The Atlas: Battlefields
Every battlefield was surveyed from the game’s own terrain: contours, flags, bases and the line where the field ends.
Pelennor Fields600 m squarerelief −6 to 24 m
Mordor600 m squarerelief −6 to 105 m
ValleyBattle1,256 m squarerelief 55 to 230 m
Move the lamp over a survey to read the parchment beneath.
Open the Atlas · 11 battlefieldsOrder of Battle: Classes and armoury
Every kingdom fights with the same strength. Only the steel changes.
A · Infantry
- A1Melee InfantryOne-handed weapon, spear and shield.
- A2Shock InfantryA two-handed weapon and no shield.
- A3Infantry OfficerLine infantry kit plus the region’s banner and a two-handed weapon.
- A4Infantry LordA named character of the region, in its finest armour.
B · Archers
- B1ArcherBow (or crossbow), 30 arrows and a one-handed sidearm.
- B2SkirmisherJavelins or throwing axes, a light shield and a one-handed weapon.
- B3Archer OfficerBow or javelins, sidearm and the region’s banner.
- B4Archer LordA named character: bow or javelins and a sidearm; only the Black Númenórean lord adds a greatsword.
C · Cavalry
- C1CavalryLance, cavalry sword and shield, on the region’s mount: horse, warg or war ram.
- C2Cavalry OfficerCavalry kit plus the region’s banner.
- C3Cavalry LordA named mounted character; lords of the orc hosts may ride albino wargs.
The Hour Candle: Next battle
One night a week the table is cleared and the hosts take the field.
Next muster
· Paris time
in4d21h39m
Your time:
The battle is joined
Next date announced on Discord
Raise Your Banner: Join
Clans are the unit of the event. Five steps take your tag to the field; here are the first three.
Tickets, sign-ups and the cavalry roster all happen on the Discord.
The Quartermaster: Install
Three things stand between you and the field. Two ways to get the mod: the updater, or the Steam Workshop.
LotRMPCore · The assets of Middle-earth
9.5 GB · onceUpdater or Steam WorkshopLotRMPEvent · The event module and its maps
383 MBUpdater or Steam WorkshopTick LotRMPCore and LotRMPEvent
Multiplayer tabJoin the event server from the Custom Server List
Every store
LotR MP Event Updater v0.3.3
Installs LotRMPCore and LotRMPEvent and keeps both up to date. Every store, Steam included.
- Size
- 1.7 MB
- Released
- 11 November 2026
Dispatches: News and patch notes
Every update of the event mod, sealed and sent to the players.
- v1.0.2.6
Two sieges
Two new siege battlefields, Helm's Deep and a Gondor castle, and the fix for the combat crash of 27 October. Skirmisher shields break sooner, horse charges knock men down, and LotRMPCore gets an update.
- v1.0.2.5
Spears that hold the line
Spears and lances now thrust only and can brace against cavalry. Harad skirmishers and lords take up light shields, and the Dwarf crown shows the hair beneath it.
- v1.0.2.4
Wargs for warg riders
Only warg-rider classes can mount a warg now, the Oasis ruins no longer send every attacker to the same respawn point, and the server starts without warnings. A client update for everyone.
Steam updates it















